Build nontransitive dice, prove the cycles with exact win-rate engines, and hand students printable nets—so A beats B, B beats C, and C beats A is a studio, not a scavenger hunt through PDFs.
Illustrative marketing figures; not App Store metrics.
One-tap open for Efron’s four-die set, Miwin, Grime, Oskar, and starter pairs—each with cycle previews and teaching blurbs, never an empty state.
Directed brass arrows show who beats whom, with exact win/tie/loss percentages on every edge and tappable dice to inspect faces.
Assign pips 0–9 on unfolded nets (optional 3D tilt), lock faces, and watch cycle strength update the moment a number changes.
Full face×face sample space with Swift Charts win/tie/loss bars plus an optional Monte Carlo strip for live classroom demos.
Solve “beat A, lose to B” and broken-Efron restores with hints and validation, then print labeled nets, blank student dice, and a one-page primer.
Illustrated nontransitivity guide, facilitation tips, and misconception notes—plus a WidgetKit teaser drawn only from local seeds.
RivalPip Cycle is the hands-on construction bench for math-club coaches, probability teachers, and puzzle designers who need locked face maps and classroom-ready proof. Open a seeded classic—Efron, Miwin, Grime, Oskar, or starter pairs—or a blank cube pack. Edit pips on interactive nets, watch directed dominance arrows and pairwise matrices recompute instantly, then drill beat-this-die challenges and export worksheet PDFs. Full offline seed libraries, exact sample-space engines, and local SwiftData remixes keep originals intact while you teach the paradox that rock-paper-scissors belongs on cubes.
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